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Table of Contents: Introduction to Computer Graphics Graphics Primitives Images Mathematics for Computer Graphics Scan Conversion Polygons Segments 2-D Transformation Windows and Clipping 3-D Transformation Three Dimensional Projections Interaction Hidden Lines and Surfaces Introduction to Curve Generation, Rendering and Illumination Color Models Animation Graphical Kernal System (GKS) Lab Programs Previous Years Questions Papers Index
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Computer Engineering;
Engineering;